Template:Fl Door: Difference between revisions
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Revision as of 18:53, 19 January 2009
- 1 : Starts Open - This door spawns open.
- 4 : Non-solid to Player - The player does not collide with this door.
- 8 : Passable - Nothing collides with this door.
- 32 : Toggle - The door is given an input to change this door between open and shut.
- 256 :Use Opens - The +use key, when in range, triggers this door.
- 512 : NPCs Can't - NPCs can't open this door.
- 1024 : Touch Opens - When a player or NPC collides with this door, it is triggered.
- 2048 : Starts locked - This door spawns locked and cannot be opened by the player or NPC (but buttons can still trigger it)
- 4096 : Door Silent - This door makes no noise.