Talk:Func occluder: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
No edit summary
Line 1: Line 1:
Today I noticed in my map that when a func_occluder has more then 1 face textured with the occluder texture, it only works on one of them.
Today I noticed in my map that when a func_occluder has more then 1 face textured with the occluder texture, it only works on one of them.
I wanted a occluder to occlude models behind a wall in both directions to I placed a nodraw brush and textured 2 opposite sides, but only from one side the occluder hides models.
I wanted a occluder to occlude models behind a wall in both directions to I placed a nodraw brush and textured 2 opposite sides, but only from one side the occluder hides models. --[[User:Bluestrike|Bluestrike]] 14:16, 5 Jul 2008 (PDT)

Revision as of 14:16, 5 July 2008

Today I noticed in my map that when a func_occluder has more then 1 face textured with the occluder texture, it only works on one of them. I wanted a occluder to occlude models behind a wall in both directions to I placed a nodraw brush and textured 2 opposite sides, but only from one side the occluder hides models. --Bluestrike 14:16, 5 Jul 2008 (PDT)