$autocenter: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(cleanup)
mNo edit summary
Line 1: Line 1:
The [[QC command]] [[$autocenter]] aligns the model's [[$origin]] to the center of its [[bounding box]] and creates an [[attachment point]] called "placementOrigin" where its origin used to be.
The [[QC command]] [[$autocenter]] aligns the model's [[$origin]] to the center of its [[bounding box]] and creates an [[attachment point]] called "placementOrigin" where its origin used to be.
* This is useful when [[Creating a gibset]], to ensure that each gib has a sensible ModelOrigin (centered) for lighting, collision, etc. but spawns in the correct position relative to its parent breakable model. Simply model the gibs as a cluster - in their spawn positions, then export each gib separately and add <code>$autocenter</code> to each gib's QC file.
* This is useful when [[Creating custom gibs]], to ensure that each gib has a sensible ModelOrigin (center) for [[$illumposition|lighting]], [[$masscenter|collision]], etc. but spawns in the correct position relative to its parent breakable model. Simply model the gibs as a cluster - in their spawn positions, then export each gib separately and add <code>$autocenter</code> to each gib's QC file.


== Syntax ==
== Syntax ==

Revision as of 15:55, 6 May 2008

The QC command $autocenter aligns the model's $origin to the center of its bounding box and creates an attachment point called "placementOrigin" where its origin used to be.

  • This is useful when Creating custom gibs, to ensure that each gib has a sensible ModelOrigin (center) for lighting, collision, etc. but spawns in the correct position relative to its parent breakable model. Simply model the gibs as a cluster - in their spawn positions, then export each gib separately and add $autocenter to each gib's QC file.

Syntax

$autocenter