Talk:State: Difference between revisions

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How does the BaseNPC keyvalue [[Template:KV BaseNPC|SleepState]] fit in here? --[[User:Beeswax|Beeswax]] 16:32, 6 Mar 2008 (PST)
How does the BaseNPC keyvalue [[Template:KV BaseNPC|SleepState]] fit in here? --[[User:Beeswax|Beeswax]] 16:32, 6 Mar 2008 (PST)
:It prevents the NPC from being rendered or thinking. Instead it waits for the correct conditions to become active. It's not really an AI state at all. --[[user:TomEdwards|TomEdwards]] 02:52, 7 Mar 2008 (PST)
:It prevents the NPC from being rendered or thinking. Instead it waits for the correct conditions to become active. It's not really an AI state at all. --[[user:TomEdwards|TomEdwards]] 02:52, 7 Mar 2008 (PST)
:: Ah. Thanks Tom. That helps. So in a way [[SleepState]] is more like a pre-spawn or semi-spawned state ... ? would it be more appropriate to document sleepstate under npc_spawning ? --[[User:Beeswax|Beeswax]] 06:40, 7 Mar 2008 (PST)
:: Ah. Thanks Tom. That helps. So in a way [[SleepState]] is more like a pre-spawn or semi-spawned state ... somewhere between [[Spawn()]] and [[Activate()]]? would it be more appropriate to document sleepstate under npc_spawning ? --[[User:Beeswax|Beeswax]] 06:40, 7 Mar 2008 (PST)

Latest revision as of 07:42, 7 March 2008

SleepState

How does the BaseNPC keyvalue SleepState fit in here? --Beeswax 16:32, 6 Mar 2008 (PST)

It prevents the NPC from being rendered or thinking. Instead it waits for the correct conditions to become active. It's not really an AI state at all. --TomEdwards 02:52, 7 Mar 2008 (PST)
Ah. Thanks Tom. That helps. So in a way SleepState is more like a pre-spawn or semi-spawned state ... somewhere between Spawn() and Activate()? would it be more appropriate to document sleepstate under npc_spawning ? --Beeswax 06:40, 7 Mar 2008 (PST)