Phys motor: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
*{{kv targetname}} | *{{kv targetname}} | ||
*''' | *'''attach1''' | ||
:Angular speed (units are degress/second) | : <target_destination> Object to apply the force to | ||
*'''spinup''' < | *'''speed''' | ||
: <float> Angular speed (units are degress/second) | |||
*'''inertiafactor''' <float> | *'''spinup''' | ||
: <float> Spin-up time in seconds (also affects the rate at which speed changes happen) | |||
*'''axis''' <[[vecline]]> | *'''inertiafactor''' | ||
: <float> System interia scale. Make this larger if the object being driven is constrained to a set of heavier objects. | |||
*'''axis''' | |||
: <[[vecline]]> Rotation axis | |||
==Flags== | ==Flags== |
Revision as of 14:38, 4 October 2005
Entity Description
An entity that tries to spin a target entity at a particular speed.
Keyvalues
- Template:Kv targetname
- attach1
- <target_destination> Object to apply the force to
- speed
- <float> Angular speed (units are degress/second)
- spinup
- <float> Spin-up time in seconds (also affects the rate at which speed changes happen)
- inertiafactor
- <float> System interia scale. Make this larger if the object being driven is constrained to a set of heavier objects.
- axis
- <vecline> Rotation axis
Flags
- 1 : Start On
- 2 : No world collision
- Disable world collisions on hinges
- 4 : Hinge Object
- Motor also acts as a hinge constraining the object to this axis
- 8 : Orient Locally
- Maintain local relationship with the attached object (FGD comment: "NOT WORKING YET")
Inputs
- Template:I targetname
- SetSpeed <float>
- Sets target speed
- TurnOn
- Turns motor on
- TurnOff
- Turns motor off