Phys ragdollmagnet: Difference between revisions

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==Keyvalues==
==Keyvalues==
*{{kv targetname}}  
*{{kv targetname}}  
*'''StartDisabled''' <choices>
*{{kv enabledisable}}
:Choices are "Yes" or "No"
*{{kv parentname}}
*{{kv parentname}}
*{{kv angles}}
*{{kv angles}}

Revision as of 12:13, 4 October 2005

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Entity Description

An entity that acts like a magnet for ragdolls. Useful for crafting exaggerated ragdoll behavior (i.e. guys falling over rails on death). If the Bar Magnet spawnflag is set, the magnet works like it was a cylindrical magnet i.e. it attracts ragdolls to the nearest point on a line.

Keyvalues

<vecline> Bar Magnet Axis
  • radius
<float> Radius around this entity's origin in which ragdolls are affected.
  • force
<float> Magnetic force to apply to ragdolls within the radius. Expressed as kilograms per inch per second. So a force of 1000 will add 10 inches/second to a 100kg man. It will add 100 inches per second to a 10kg headcrab.
  • target
<target_destination> Entity to affect. If specified, the phys_ragdollmagnet will only affect the target entity.

Flags

  • 2 : Bar Magnet (use axis helper)

Inputs

Enable this entity.
  • Disable
Disable this entity.

Outputs