Phys ragdollmagnet: Difference between revisions
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*{{kv parentname}} | *{{kv parentname}} | ||
*{{kv angles}} | *{{kv angles}} | ||
*'''axis''' <[[vecline]]> | *'''axis''' | ||
: <[[vecline]]> Bar Magnet Axis | |||
*'''radius''' <float> | *'''radius''' | ||
: <float> Radius around this entity's origin in which ragdolls are affected. | |||
*'''force''' <float> | *'''force''' | ||
: <float> Magnetic force to apply to ragdolls within the radius. Expressed as kilograms per inch per second. So a force of 1000 will add 10 inches/second to a 100kg man. It will add 100 inches per second to a 10kg headcrab. | |||
* '''target''' <target_destination> | * '''target''' | ||
: <target_destination> Entity to affect. If specified, the [[phys_ragdollmagnet]] will only affect the target entity. | |||
==Flags== | ==Flags== |
Revision as of 12:13, 4 October 2005
Entity Description
An entity that acts like a magnet for ragdolls. Useful for crafting exaggerated ragdoll behavior (i.e. guys falling over rails on death). If the Bar Magnet spawnflag is set, the magnet works like it was a cylindrical magnet i.e. it attracts ragdolls to the nearest point on a line.
Keyvalues
- Template:Kv targetname
- StartDisabled <choices>
- Choices are "Yes" or "No"
- <vecline> Bar Magnet Axis
- radius
- <float> Radius around this entity's origin in which ragdolls are affected.
- force
- <float> Magnetic force to apply to ragdolls within the radius. Expressed as kilograms per inch per second. So a force of 1000 will add 10 inches/second to a 100kg man. It will add 100 inches per second to a 10kg headcrab.
- target
- <target_destination> Entity to affect. If specified, the phys_ragdollmagnet will only affect the target entity.
Flags
- 2 : Bar Magnet (use axis helper)
Inputs
- Template:I targetname
- Enable
- Enable this entity.
- Disable
- Disable this entity.