Talk:Source SDK Files and Directory Structure: Difference between revisions

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How does this work with 3rd-party Mods, which live under '''C:\Program Files\Steam\steamapps\SourceMods'''?
How does this work with 3rd-party Mods, which live under '''C:\Program Files\Steam\steamapps\SourceMods'''?
: Add the relevant mod-information to the <code>sourcesdk/GameConfig.txt</code> so SDK can work with it. See [[Resetting a Custom Mod Game Configuration]]. [[User:Beeswax|Beeswax]]
: Add the relevant mod-information to the <code>sourcesdk/bin/ep1/bin/GameConfig.txt</code> so SDK Tools can work with it. If the mod is based on the ep2 engine you'll need to modify the <code>sourcesdk/bin/orangebox/bin/GameConfig.txt</code> instead. See [[Resetting a Custom Mod Game Configuration]]. [[User:Beeswax|Beeswax]]


What's the story with Steam's (8th Nov 2007) SDK update creating a whole new <code>sourcesdk/bin/orangebox/bin</code> directory and preventing all my SDK tools from launching / not crashing ? what should I do ? [[User:Beeswax|Beeswax]] 12:02, 10 Nov 2007 (PST)
What's the story with Steam's (8th Nov 2007) SDK update creating a whole new <code>sourcesdk/bin/orangebox/bin</code> directory and preventing all my SDK tools from launching / not crashing ? what should I do ? [[User:Beeswax|Beeswax]] 12:02, 10 Nov 2007 (PST)
:Read "Enhancements" -> "SDK Content" under [[Source SDK Release Notes]]. [[User:Jupix|Jupix]] 12:13, 10 Nov 2007 (PST)
:Read "Enhancements" -> "SDK Content" under [[Source SDK Release Notes]]. [[User:Jupix|Jupix]] 12:13, 10 Nov 2007 (PST)
:The directory structure to use is; "sourcesdk/bin/ep1/bin". Point all the tools at that "bin" directory and ensure your sdk starts with the "-engine ep1" switch added to it's command start. Everything should work ok after that...  Cheers VinnieMc
:The directory structure to use is; "sourcesdk/bin/ep1/bin". Point all the tools at that "bin" directory and ensure your sdk starts with the "-engine ep1" switch added to it's command start. Everything should work ok after that...  Cheers VinnieMc
:: Thanks Vinnie & Jupix - that got it! [[User:Beeswax|Beeswax]] 12:40, 11 Nov 2007 (PST)

Revision as of 13:40, 11 November 2007

How does this work with 3rd-party Mods, which live under C:\Program Files\Steam\steamapps\SourceMods?

Add the relevant mod-information to the sourcesdk/bin/ep1/bin/GameConfig.txt so SDK Tools can work with it. If the mod is based on the ep2 engine you'll need to modify the sourcesdk/bin/orangebox/bin/GameConfig.txt instead. See Resetting a Custom Mod Game Configuration. Beeswax

What's the story with Steam's (8th Nov 2007) SDK update creating a whole new sourcesdk/bin/orangebox/bin directory and preventing all my SDK tools from launching / not crashing ? what should I do ? Beeswax 12:02, 10 Nov 2007 (PST)

Read "Enhancements" -> "SDK Content" under Source SDK Release Notes. Jupix 12:13, 10 Nov 2007 (PST)
The directory structure to use is; "sourcesdk/bin/ep1/bin". Point all the tools at that "bin" directory and ensure your sdk starts with the "-engine ep1" switch added to it's command start. Everything should work ok after that... Cheers VinnieMc
Thanks Vinnie & Jupix - that got it! Beeswax 12:40, 11 Nov 2007 (PST)