Env portal path track: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
m (argh.)
Line 11: Line 11:
* {{kv angles}}
* {{kv angles}}
* {{kv parentname}}
* {{kv parentname}}
* Track_beam_scale
* '''Track_beam_scale'''
: <float> The amount to scale the track FX size
: <float> The amount to scale the track FX size
* End_point_scale
* '''End_point_scale'''
: <float> The amount to scale the endpoint FX size.
: <float> The amount to scale the endpoint FX size.
* End_point_fadeout
* '''End_point_fadeout'''
: <float> Amount of time to fade out the endpoint FX
: <float> Amount of time to fade out the endpoint FX
* End_point_fadein
* '''End_point_fadein'''
: <float> Amount of time to fade in the endpoint FX
: <float> Amount of time to fade in the endpoint FX
* target(target_destination) : "Next Stop Target" :  : "The next path_track in the path."
* '''target'''
* altpath
: <target_destination> The next path_track in the path.
* '''altpath'''
: <target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
: <target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
* speed
* '''speed'''
: <float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
: <float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
* radius
* '''radius'''
: <float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
: <float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
* orientationtype
* '''orientationtype'''
: <choices> The way that the path follower faces as it moves through this path track.
: <choices> The way that the path follower faces as it moves through this path track.
:{|
:{|
Line 47: Line 48:
==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}
* ToggleAlternatePath
* '''ToggleAlternatePath'''
: Cause the track to toggle to/from its alternate path.
: Cause the track to toggle to/from its alternate path.
* EnableAlternatePath
* '''EnableAlternatePath'''
: Enable the alternate path of the track.
: Enable the alternate path of the track.
* DisableAlternatePath
* '''DisableAlternatePath'''
: Disable the alternate path of the track.
: Disable the alternate path of the track.
* TogglePath
* '''TogglePath'''
: Cause the track to toggle on/off.
: Cause the track to toggle on/off.
* EnablePath
* '''EnablePath'''
: Enable the track.
: Enable the track.
* DisablePath
* '''DisablePath'''
: Disable the track.
: Disable the track.
* ActivateTrackFX
* '''ActivateTrackFX'''
: Turn on the track's fx beam
: Turn on the track's fx beam
* ActivateEndPointFX
* '''ActivateEndPointFX'''
: Turn on the endpoint's fx.
: Turn on the endpoint's fx.
* DeactivateTrackFX
* '''DeactivateTrackFX'''
: Turn off the track's fx beam.
: Turn off the track's fx beam.
* DeactivateEndPointFX
* '''DeactivateEndPointFX'''
: Turn off the endpoint's fx.
: Turn off the endpoint's fx.
==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
* OnPass
* '''OnPass'''
: Fired when any entity following this path passes this path_track node.
: Fired when any entity following this path passes this path_track node.
[[Category:Portal Entities]]
[[Category:Portal Entities]]

Revision as of 07:51, 12 October 2007

Template:Wrongtitle

Entity Description

An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.

Availability

This point entity is exclusive to Portal.

Keyvalues

<float> The amount to scale the track FX size
  • End_point_scale
<float> The amount to scale the endpoint FX size.
  • End_point_fadeout
<float> Amount of time to fade out the endpoint FX
  • End_point_fadein
<float> Amount of time to fade in the endpoint FX
  • target
<target_destination> The next path_track in the path.
  • altpath
<target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
  • speed
<float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
  • radius
<float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
  • orientationtype
<choices> The way that the path follower faces as it moves through this path track.
Literal Value Description
0 No change
1 Face direction of motion
2 Face this path_track's angles

Flags

  • 1: Disabled
  • 2: Fire once
  • 4: Branch Reverse
  • 8: Disable train
  • 16: Teleport to THIS path track

Inputs

Cause the track to toggle to/from its alternate path.
  • EnableAlternatePath
Enable the alternate path of the track.
  • DisableAlternatePath
Disable the alternate path of the track.
  • TogglePath
Cause the track to toggle on/off.
  • EnablePath
Enable the track.
  • DisablePath
Disable the track.
  • ActivateTrackFX
Turn on the track's fx beam
  • ActivateEndPointFX
Turn on the endpoint's fx.
  • DeactivateTrackFX
Turn off the track's fx beam.
  • DeactivateEndPointFX
Turn off the endpoint's fx.

Outputs

Fired when any entity following this path passes this path_track node.