Env portal path track: Difference between revisions
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* {{kv angles}} | * {{kv angles}} | ||
* {{kv parentname}} | * {{kv parentname}} | ||
* Track_beam_scale | * '''Track_beam_scale''' | ||
: <float> The amount to scale the track FX size | : <float> The amount to scale the track FX size | ||
* End_point_scale | * '''End_point_scale''' | ||
: <float> The amount to scale the endpoint FX size. | : <float> The amount to scale the endpoint FX size. | ||
* End_point_fadeout | * '''End_point_fadeout''' | ||
: <float> Amount of time to fade out the endpoint FX | : <float> Amount of time to fade out the endpoint FX | ||
* End_point_fadein | * '''End_point_fadein''' | ||
: <float> Amount of time to fade in the endpoint FX | : <float> Amount of time to fade in the endpoint FX | ||
* target | * '''target''' | ||
* altpath | : <target_destination> The next path_track in the path. | ||
* '''altpath''' | |||
: <target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active. | : <target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active. | ||
* speed | * '''speed''' | ||
: <float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed. | : <float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed. | ||
* radius | * '''radius''' | ||
: <float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node. | : <float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node. | ||
* orientationtype | * '''orientationtype''' | ||
: <choices> The way that the path follower faces as it moves through this path track. | : <choices> The way that the path follower faces as it moves through this path track. | ||
:{| | :{| | ||
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==Inputs== | ==Inputs== | ||
* {{i targetname}} | * {{i targetname}} | ||
* ToggleAlternatePath | * '''ToggleAlternatePath''' | ||
: Cause the track to toggle to/from its alternate path. | : Cause the track to toggle to/from its alternate path. | ||
* EnableAlternatePath | * '''EnableAlternatePath''' | ||
: Enable the alternate path of the track. | : Enable the alternate path of the track. | ||
* DisableAlternatePath | * '''DisableAlternatePath''' | ||
: Disable the alternate path of the track. | : Disable the alternate path of the track. | ||
* TogglePath | * '''TogglePath''' | ||
: Cause the track to toggle on/off. | : Cause the track to toggle on/off. | ||
* EnablePath | * '''EnablePath''' | ||
: Enable the track. | : Enable the track. | ||
* DisablePath | * '''DisablePath''' | ||
: Disable the track. | : Disable the track. | ||
* ActivateTrackFX | * '''ActivateTrackFX''' | ||
: Turn on the track's fx beam | : Turn on the track's fx beam | ||
* ActivateEndPointFX | * '''ActivateEndPointFX''' | ||
: Turn on the endpoint's fx. | : Turn on the endpoint's fx. | ||
* DeactivateTrackFX | * '''DeactivateTrackFX''' | ||
: Turn off the track's fx beam. | : Turn off the track's fx beam. | ||
* DeactivateEndPointFX | * '''DeactivateEndPointFX''' | ||
: Turn off the endpoint's fx. | : Turn off the endpoint's fx. | ||
==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
* OnPass | * '''OnPass''' | ||
: Fired when any entity following this path passes this path_track node. | : Fired when any entity following this path passes this path_track node. | ||
[[Category:Portal Entities]] | [[Category:Portal Entities]] |
Revision as of 07:51, 12 October 2007
Entity Description
An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.
Availability
This point entity is exclusive to Portal.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- Template:Kv parentname
- Track_beam_scale
- <float> The amount to scale the track FX size
- End_point_scale
- <float> The amount to scale the endpoint FX size.
- End_point_fadeout
- <float> Amount of time to fade out the endpoint FX
- End_point_fadein
- <float> Amount of time to fade in the endpoint FX
- target
- <target_destination> The next path_track in the path.
- altpath
- <target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
- speed
- <float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
- radius
- <float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
- orientationtype
- <choices> The way that the path follower faces as it moves through this path track.
Literal Value Description 0 No change 1 Face direction of motion 2 Face this path_track's angles
Flags
- 1: Disabled
- 2: Fire once
- 4: Branch Reverse
- 8: Disable train
- 16: Teleport to THIS path track
Inputs
- Template:I targetname
- ToggleAlternatePath
- Cause the track to toggle to/from its alternate path.
- EnableAlternatePath
- Enable the alternate path of the track.
- DisableAlternatePath
- Disable the alternate path of the track.
- TogglePath
- Cause the track to toggle on/off.
- EnablePath
- Enable the track.
- DisablePath
- Disable the track.
- ActivateTrackFX
- Turn on the track's fx beam
- ActivateEndPointFX
- Turn on the endpoint's fx.
- DeactivateTrackFX
- Turn off the track's fx beam.
- DeactivateEndPointFX
- Turn off the endpoint's fx.
Outputs
- Template:O targetname
- OnPass
- Fired when any entity following this path passes this path_track node.