Vgui: Difference between revisions

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[[Category:VGUI]]
[[Category:VGUI]]
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The VGUI system, which stands for '''V'''alve '''G'''raphical '''U'''ser '''I'''nterface, mimics most of the Windows controls but is rendered using the Source engine for both in-game and out-of-game uniform UI display. VGUI is platform independent and is Unicode compliant for ease of localization.
* '''V'''alve '''G'''raphical '''U'''ser '''I'''nterface
* '''V'''ersatile '''G'''raphical '''U'''ser '''I'''nterface
The '''VGUI''' system mimics most of the [[Wikipedia:Windows|Windows]] controls but is rendered using the [[Source Engine]] for game UI display. '''VGUI''' is platform independent and is [[Wikipedia:Unicode|Unicode]] compliant for ease of localization.


== See Related ==
== See Related ==


[[VGUI_Documentation|VGUI Programming Documentation]]
[[VGUI_Documentation|VGUI Programming Documentation]]

Revision as of 06:25, 30 September 2005

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  • Valve Graphical User Interface
  • Versatile Graphical User Interface

The VGUI system mimics most of the Windows controls but is rendered using the Source Engine for game UI display. VGUI is platform independent and is Unicode compliant for ease of localization.

See Related

VGUI Programming Documentation