De/Perfect Dark Source: Creating a Map: Difference between revisions
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== Entities == | == Entities == | ||
[[Perfect Dark Source: info_player_start|info_player_start]] : Der Spieler Spawn Punkt | * [[Perfect Dark Source: info_player_start|info_player_start]] : Der Spieler Spawn Punkt | ||
[[Perfect Dark Source: item weaponset|item_weaponset]] : Der Waffen Spawn Punkt. | * [[Perfect Dark Source: item weaponset|item_weaponset]] : Der Waffen Spawn Punkt. | ||
[[Perfect Dark Source: trigger_zone|trigger_zone]] : Brush entity wird beim King of the Hill Modus verwendet. | * [[Perfect Dark Source: trigger_zone|trigger_zone]] : Brush entity wird beim King of the Hill Modus verwendet. | ||
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{{otherlang:de:en|Perfect_Dark_Source:_Creating_a_Map}}, | |||
{{otherlang:de:fr|Perfect_Dark_Source:_Creating_a_Map:fr}}, | |||
{{otherlang:de:es|Perfect_Dark_Source:_Creating_a_Map:es}} | |||
[[Category:Perfect Dark Source]] | [[Category:Perfect Dark Source]] |
Revision as of 05:30, 12 January 2008
Hammer-Editor einstellen
Folge den Bildern um den Hammer-Editor so einzustellen damit man Maps für Perfect Dark:Source kreieren kann!
Entities
- info_player_start : Der Spieler Spawn Punkt
- item_weaponset : Der Waffen Spawn Punkt.
- trigger_zone : Brush entity wird beim King of the Hill Modus verwendet.
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