Point entity: Difference between revisions
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These entities are mostly non-living objects that uses a model for its appearance and function. They can be static, dynamic, or physics. Some props can have AI, such as [[npc_rollermine]], and some props can have functionality, such as [[prop_vehicle]]. | These entities are mostly non-living objects that uses a model for its appearance and function. They can be static, dynamic, or physics. Some props can have AI, such as [[npc_rollermine]], and some props can have functionality, such as [[prop_vehicle]]. | ||
===[[NPC]] entities=== | ===[[NPC]] entities=== | ||
NPC entities are "Non-Player Characters"; they | NPC entities are "Non-Player Characters"; they refer to all of the bots (living/robotic opponents and allies beside the player(s)). They have predefined behavior AI of their own; visible NPCs have their own models too. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 21:31, 28 August 2008
Point entities are created at a position point in the grid, and has no area of effect of its own, unless it is given a model.
Logic entities
These entities are invisible entities that affect the game, including AI managers, lights, and choreography.
Prop entities
These entities are mostly non-living objects that uses a model for its appearance and function. They can be static, dynamic, or physics. Some props can have AI, such as npc_rollermine, and some props can have functionality, such as prop_vehicle.
NPC entities
NPC entities are "Non-Player Characters"; they refer to all of the bots (living/robotic opponents and allies beside the player(s)). They have predefined behavior AI of their own; visible NPCs have their own models too.