Point entity: Difference between revisions

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These entities are mostly non-living objects that uses a model for its appearance and function. They can be static, dynamic, or physics. Some props can have AI, such as [[npc_rollermine]], and some props can have functionality, such as [[prop_vehicle]].
These entities are mostly non-living objects that uses a model for its appearance and function. They can be static, dynamic, or physics. Some props can have AI, such as [[npc_rollermine]], and some props can have functionality, such as [[prop_vehicle]].
===[[NPC]] entities===
===[[NPC]] entities===
NPC entities are "Non-Player Characters"; they refers to all of the bots (living/robotic opponents and allies beside the player(s)). They have predefined behavior AI of their own; visible NPCs have their own models too.
NPC entities are "Non-Player Characters"; they refer to all of the bots (living/robotic opponents and allies beside the player(s)). They have predefined behavior AI of their own; visible NPCs have their own models too.
[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 21:31, 28 August 2008

Point entities are created at a position point in the grid, and has no area of effect of its own, unless it is given a model.

Logic entities

These entities are invisible entities that affect the game, including AI managers, lights, and choreography.

Prop entities

These entities are mostly non-living objects that uses a model for its appearance and function. They can be static, dynamic, or physics. Some props can have AI, such as npc_rollermine, and some props can have functionality, such as prop_vehicle.

NPC entities

NPC entities are "Non-Player Characters"; they refer to all of the bots (living/robotic opponents and allies beside the player(s)). They have predefined behavior AI of their own; visible NPCs have their own models too.