DSP: Difference between revisions

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In the context of [[Half-Life 2]], [[DSP]], or ''Digital Signal Processor'', refers to the audio effects such as echoes, reverberation and similar which can be applied to currently playing sounds. The in-game DSP settings can be controlled via the use of [[Soundscapes|soundscapes]] and the [[env_soundscape]] entity.
In the context of [[Half-Life 2]], [[DSP]], or ''Digital Signal Processor'', refers to the audio effects such as echoes, reverberation and similar which can be applied to currently playing sounds. DSP effects are automatically handled depending on the materials around the player, and be overridden with [[Soundscapes|soundscapes]] ([[env_soundscape]]).


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 09:25, 28 September 2005

In the context of Half-Life 2, DSP, or Digital Signal Processor, refers to the audio effects such as echoes, reverberation and similar which can be applied to currently playing sounds. DSP effects are automatically handled depending on the materials around the player, and be overridden with soundscapes (env_soundscape).