The Ship Single Player: Creating Chapters: Difference between revisions
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Note:For the sake of this article,
Note:For the sake of this article,
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__NOTOC__ | |||
{{alias|MODDIR|your mod's directory name}} | {{alias|MODDIR|your mod's directory name}} | ||
{{alias|#|the chapter number you are making}} | {{alias|#|the chapter number you are making}} | ||
You'll probably want to use [[Adding chapters to your mod|this article]] as a more thorough reference of a similar task. | |||
==cfg\chapter#.cfg== | ==cfg\chapter#.cfg== | ||
Intro/outro maps only need a map command. | Intro/outro maps only need a map command. |
Latest revision as of 23:27, 29 November 2006

MODDIR
represents your mod's directory name.
#
represents the chapter number you are making.You'll probably want to use this article as a more thorough reference of a similar task.
cfg\chapter#.cfg
Intro/outro maps only need a map command.
cfg\The-Ship-Chapter-#.sav
Intro/outro maps do not need one of these.
The "mission" key corresponds to one more than the number of missions preceding the target mission in scripts\sp\mission_obj.txt
.
SAVE\chapter#.tga
This image should be scaled to 256x128 from 152x86.
materials\vgui\chapters\chapter#.vmt & materials\vgui\chapters\chapter#.vtf
The texture should be 256x128 with the 152x86 image embedded at the top left.
resource\MODDIR_english.txt (and other languages)
The chapter name should go in here with the string name as MODDIR_Chapter#_Title