Weapon bazooka: Difference between revisions
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[[File:Bazooka.jpg|right|150px|thumb|The Allied bazooka deployed]] | |||
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{{dods point|weapon_bazooka}} | |||
== Weapon statistics == | == Weapon statistics == | ||
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== See also == | == See also == | ||
* [[Rocket class]] | * [[Rocket class]] | ||
== External links == | == External links == | ||
* [[Wikipedia:Bazooka|Allied Bazooka]] | * [[Wikipedia:Bazooka|Allied Bazooka]] | ||
Revision as of 11:32, 24 April 2011
Weapon statistics
Recoil | Low |
---|---|
Damage | Very high |
Accuracy | High, with gravity drop |
Range | Very high |
Rate of fire | Very low |
Attack modes
- +attack will fire a rocket if its deployed.
- +attack2 will deploy the bazooka.
Other information
- The bazooka can only be fired if its deployed.
- The bazooka will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1.
- Servers can limit the allied rocketeer by using this cvar
mp_limit_allies_rocket X
. whereX
is the maximum desired number of rocket players.