Weapon bazooka: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (tidy & categorized)
mNo edit summary
Line 1: Line 1:
{{wrongtitle|title=weapon_bazooka}}
[[File:Bazooka.jpg|right|150px|thumb|The Allied bazooka deployed]]
 
[[Image:Bazooka.jpg|right|245px|thumb|The Allied bazooka deployed]]


{{dods point|weapon_bazooka}}


== Weapon statistics ==
== Weapon statistics ==
Line 33: Line 32:
== See also ==
== See also ==
* [[Rocket class]]
* [[Rocket class]]
* [[List of DoD:S entities]]


== External links ==
== External links ==
* [[Wikipedia:Bazooka|Allied Bazooka]]
* [[Wikipedia:Bazooka|Allied Bazooka]]
[[Category:Day of Defeat: Source Entities]]

Revision as of 11:32, 24 April 2011

The Allied bazooka deployed

Template:Dods point

Weapon statistics

Recoil Low
Damage Very high
Accuracy High, with gravity drop
Range Very high
Rate of fire Very low

Attack modes

  • +attack will fire a rocket if its deployed.
  • +attack2 will deploy the bazooka.

Other information

  • The bazooka can only be fired if its deployed.
  • The bazooka will automatically re-deploy after firing and reloading if cl_autorezoom is set to 1.
  • Servers can limit the allied rocketeer by using this cvar mp_limit_allies_rocket X. where X is the maximum desired number of rocket players.

See also

External links