Talk:Shader Authoring: Difference between revisions
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(Anybody get sdk_vertexlitgeneric dx9 working?) |
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: I think I read somewhere that for the HDR stuff to run fully users will need cards supporting shader version 3.0 - so the answer is, presumably, yes? --[[User:Cargo Cult|Cargo Cult]] 06:13, 6 Aug 2005 (PDT) | : I think I read somewhere that for the HDR stuff to run fully users will need cards supporting shader version 3.0 - so the answer is, presumably, yes? --[[User:Cargo Cult|Cargo Cult]] 06:13, 6 Aug 2005 (PDT) | ||
== Anybody get sdk_vertexlitgeneric dx9 working? == | |||
I'm able to get dx8 working but assigning dx9 gives me a wireframe and strange weight skinning. |
Revision as of 16:24, 26 September 2005
Are Valve going to update the shader system to allow for shader version 3.0?--Pon 17:21, 5 Aug 2005 (PDT)
- I think I read somewhere that for the HDR stuff to run fully users will need cards supporting shader version 3.0 - so the answer is, presumably, yes? --Cargo Cult 06:13, 6 Aug 2005 (PDT)
Anybody get sdk_vertexlitgeneric dx9 working?
I'm able to get dx8 working but assigning dx9 gives me a wireframe and strange weight skinning.