Weapon deagle: Difference between revisions
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[[Image:Deserteagle.jpg|thumb|right|200px|Desert Eagle]] | [[Image:Deserteagle.jpg|thumb|right|200px|Desert Eagle]] | ||
The '''Desert Eagle .50C''' (aka Night Hawk .50C, Deagle) uses [[ammo_50ae]] ammunition. | The '''Desert Eagle .50C''' (aka Night Hawk .50C, Deagle) uses [[ammo_50ae]] ammunition. | ||
{{ | {{BasicCSSweapon}} | ||
[[Category:Counter-Strike: Source Entities]] | [[Category:Counter-Strike: Source Entities]] |
Revision as of 19:16, 19 January 2009
Entity Description
The Desert Eagle .50C (aka Night Hawk .50C, Deagle) uses ammo_50ae ammunition.
KeyValues
CS:S Weapon:
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny Player Pickup : [2] !FGD
- Prevents player from being able to pick up the weapon.
Outputs
CS:S Weapon:
- OnPlayerUse
- Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
- OnPlayerPickup
- Fires when a player picks this weapon up (!activator is the player.).
- OnCacheInteraction !FGD
- When dropped, fires every tick on player touch (!activator is the player.).