Procedural Textures: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Robot: fixing template case.) |
||
Line 1: | Line 1: | ||
{{ | {{Abstract Coding}} | ||
==Articles== | ==Articles== | ||
* [[DrawSetTextureRGBA]] - prepare a procedural texture for drawing on a VGUI element | * [[DrawSetTextureRGBA]] - prepare a procedural texture for drawing on a VGUI element |
Latest revision as of 19:01, 19 January 2009
Abstract Coding series Discuss your thoughts - Help us develop the articles or ideas you want |
---|
Levels & XP | Optimization | Procedural Textures | Sights & Sniperrifles | Special effects | Vehicles | Threads | Save Game Files | Night Vision | Non-offensive Weapons | Dynamic Weapon Spawns | Dynamic Weapon Spawns (Advanced) |
Articles
- DrawSetTextureRGBA - prepare a procedural texture for drawing on a VGUI element
- CreateMaterial
- CreateProceduralTexture
- Procedural Materials - update or generate materials with run-time proxies