Logic active autosave: Difference between revisions

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==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}
* {{i enabledisable}}
* {{I EnableDisable}}
==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}

Revision as of 19:29, 19 January 2009

Template:Wrongtitle Template:Base point ep2

Entity Description

An entity that is used to look for opportunities to autosave.

Keyvalues

<integer> Start looking for an opportunity to save if player drops below this hitpoint level.
  • TriggerHitPoints
<integer> If started looking for an opportunity, save when hitpoints reach this level.
  • TimeToTrigget
<float> If > 0, how long to try and get a save off before giving up
  • DangerousTime
<float> If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold

Inputs

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs