Sights & Sniperrifles: Difference between revisions

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m (Reverted edit of PasboColie, changed back to last version by JeffLane)
m (Robot: fixing template case.)
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{{abstract coding}}
{{Abstract Coding}}
==Coding==
==Coding==
;[[Adding a Scope]]:This article focuses on the VGUI element for a scope as well as directions on implementing the zoom function to the [[weapon_357|.357 Magnum]].
;[[Adding a Scope]]:This article focuses on the VGUI element for a scope as well as directions on implementing the zoom function to the [[weapon_357|.357 Magnum]].
;[[Adding a Dynamic Scope]]:Creating a 3D [[viewmodel]] scope.
;[[Adding a Dynamic Scope]]:Creating a 3D [[viewmodel]] scope.

Revision as of 19:01, 19 January 2009

Abstract Coding series Discuss your thoughts - Help us develop the articles or ideas you want

Levels & XP | Optimization | Procedural Textures | Sights & Sniperrifles | Special effects | Vehicles | Threads | Save Game Files | Night Vision | Non-offensive Weapons | Dynamic Weapon Spawns | Dynamic Weapon Spawns (Advanced)

Coding

Adding a Scope
This article focuses on the VGUI element for a scope as well as directions on implementing the zoom function to the .357 Magnum.
Adding a Dynamic Scope
Creating a 3D viewmodel scope.