Talk:Mixing Game Content: Difference between revisions
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:There's a specific function in filesystem that needs to be called on client/server dll init—'''[[User:Ts2do|ts2do]]''' 06:49, 11 Apr 2006 (PDT) | :There's a specific function in filesystem that needs to be called on client/server dll init—'''[[User:Ts2do|ts2do]]''' 06:49, 11 Apr 2006 (PDT) | ||
:Some jackass made the article a negative of what is actually meant. eg "This is more important when making a singleplayer mod...", "It is advisable to mix game content" | |||
I'm going to look at the history to see who did this, but I've fixed it for the time being. --[[User:JeffMOD|JeffMOD]] 17:56, 12 September 2009 (UTC) |
Revision as of 10:56, 12 September 2009
Does this page need more material?
- Yes...it should completely oppose its approach at explain mixing content only for mods and how it's fine if the content is left in its original package (GCF)—ts2do 19:28, 10 Apr 2006 (PDT)
It is possible to mix content and have it downloaded from Steam when needed. Garry's Mod does this. --TomEdwards 23:38, 10 Apr 2006 (PDT)
How do you make that work? Does it need coding? - RodeoClown 03:10, 11 Apr 2006 (PDT)
- There's a specific function in filesystem that needs to be called on client/server dll init—ts2do 06:49, 11 Apr 2006 (PDT)
- Some jackass made the article a negative of what is actually meant. eg "This is more important when making a singleplayer mod...", "It is advisable to mix game content"
I'm going to look at the history to see who did this, but I've fixed it for the time being. --JeffMOD 17:56, 12 September 2009 (UTC)