User:JurgenKnops: Difference between revisions
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<div style='font-family: "Lucida Grande", "Lucida Sans Unicode", verdana, lucida, sans-serif; text-align: justify; color: #222;'>Hello, and welcome to my User Page. My name is Jurgen Knops ( | <div style='font-family: "Lucida Grande", "Lucida Sans Unicode", verdana, lucida, sans-serif; text-align: justify; color: #222;'>Hello, and welcome to my User Page. My name is Jurgen Knops (feb, 1987) and live in The Netherlands. Since 1998 I’d played my first shooter – coincidence or not – it was [[Half-Life]]. The game fascinated me, so I started to play online – including the official mods [[Counter-Strike]] and [[Day of Defeat]]. The last one did start me to map for Half-Life and Day of Defeat, in a later stadium I'd decided to code with the SDK. When the release of [[Half-Life 2]] became a fact, I started to begin modding for the [[Source Engine]], just for myself and for own purposes. | ||
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* ''<u>July 2005 to July 2006</u>'', I'd playtested the Half-Life 2 modification ‘[[Coastline to Atmosphere|From Coastline to Atmosphere]]’ from Leon Stephen Brinkmann. I' | * ''<u>July 2005 to July 2006</u>'', I'd playtested the Half-Life 2 modification ‘[[Coastline to Atmosphere|From Coastline to Atmosphere]]’ from Leon Stephen Brinkmann. I'm also the creator of the ‘keycard’-model which gives the player - at a certain moment - access to another part of the mod. Against all expectations, this simple model will be back in Leon's upcoming mod ‘''Strider Mountain''’. | ||
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* [http://www.jurgenknops.nl/informatie.aspx JurgenKnops.nl] - My personal website/ | * [http://www.jurgenknops.nl/informatie.aspx JurgenKnops.nl] - My personal website/portfolio(Dutch). | ||
* [http://www.halflife-2.nl HalfLife-2.nl] - The greatest Dutch Half-Life 2 Community. | * [http://www.halflife-2.nl HalfLife-2.nl] - The greatest Dutch Half-Life 2 Community. | ||
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* [http://steamcommunity.com/id/jurgenknops Steam Community ID] - My ID for the Steam Community. | * [http://steamcommunity.com/id/jurgenknops Steam Community ID] - My ID for the Steam Community. | ||
* [http:// | * [http://steamcommunity.com/groups/Stoom 'Stoom' Community page] - The greatest Steam Community Group for Dutch and Flemish gamers. | ||
* [http://www.jurgenknops.nl/uploads/bezigheden/Half-Life2ModelViewer_versie09NL.png Dutch version of the Model Viewer] - In memoriam anno 2006. | * [http://www.jurgenknops.nl/uploads/bezigheden/Half-Life2ModelViewer_versie09NL.png Dutch version of the Model Viewer] - In memoriam anno 2006. | ||
* [http://www.jurgenknops.nl/uploads/overigen/ | * [http://www.jurgenknops.nl/uploads/overigen/valve_010.jpg My Valve/Half-Life 2 Collection] - Small, but fine. | ||
* [http://www.jurgenknops.nl/uploads/overigen/valve_jurgen_001.jpg Photo of myself] - With my 'Steam Support Wiki Translator' t-shirt :). | |||
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Revision as of 05:23, 18 February 2009
Hello, and welcome to my User Page. My name is Jurgen Knops (feb, 1987) and live in The Netherlands. Since 1998 I’d played my first shooter – coincidence or not – it was Half-Life. The game fascinated me, so I started to play online – including the official mods Counter-Strike and Day of Defeat. The last one did start me to map for Half-Life and Day of Defeat, in a later stadium I'd decided to code with the SDK. When the release of Half-Life 2 became a fact, I started to begin modding for the Source Engine, just for myself and for own purposes.
Things I’ve done
- March 2005, I'd wrote (translated) a Dutch version of the standard Model Viewer. This with great honour of the Dutch Half-Life 2 Community. Unfortunately the latest Steam version (V3) doesn’t support this translated version anymore. Maybe in a further stadium of my programming experience (read: when I want to take the time for it) I’ll create a new version of this Model Viewer.
- July 2005 to July 2006, I'd playtested the Half-Life 2 modification ‘From Coastline to Atmosphere’ from Leon Stephen Brinkmann. I'm also the creator of the ‘keycard’-model which gives the player - at a certain moment - access to another part of the mod. Against all expectations, this simple model will be back in Leon's upcoming mod ‘Strider Mountain’.
- September 2006 to April 2007, I translated a group of articles for the Dutch version of the Steam Support Wiki.
Things I do
- Since begin 2004 to ?, I try to create my own modification, which is based on trains. Trains? Yes, it’s a kind of obsession for me, because I’m also a driver of them. The intention of this project is in it’s first place to get myself up-to-date with the Source Engine features (in the case to help other people with their problems) and second to answer the question ‘what should, and also, what could I do with my ideas on the engine’.
- Since May 2005, I became as an administrator for HalfLife-2.nl – The greatest Half-Life 2 Community of The Netherlands.
- Since October 2007, I became as a volunteer for the Stoom Community Group – The greatest Steam Community Group for Dutch and Flemish gamers.
Other information and/or references
- JurgenKnops.nl - My personal website/portfolio(Dutch).
- HalfLife-2.nl - The greatest Dutch Half-Life 2 Community.
- Steam Community ID - My ID for the Steam Community.
- 'Stoom' Community page - The greatest Steam Community Group for Dutch and Flemish gamers.
- Dutch version of the Model Viewer - In memoriam anno 2006.
- My Valve/Half-Life 2 Collection - Small, but fine.
- Photo of myself - With my 'Steam Support Wiki Translator' t-shirt :).