Func physbox multiplayer: Difference between revisions
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m (Robot: fixing template case.) |
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==Availability== | ==Availability== | ||
{{in game|brush}} {{game-base}} ({{ | {{in game|brush}} {{game-base}} ({{Not in FGD}} except for [[CS:S]]) | ||
{{in code|class=class_c_phys_box_multiplayer.html CPhysBoxMultiplayer|file=props_8cpp-source.html props.cpp}} | {{in code|class=class_c_phys_box_multiplayer.html CPhysBoxMultiplayer|file=props_8cpp-source.html props.cpp}} | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 20:02, 19 January 2009
Entity Description
This class is the same as func_physbox, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see func_physbox.
Availability
Template:In game Template:Game-base (!FGD except for CS:S) Template:In code