Point bugbait: Difference between revisions
Jump to navigation
Jump to search
m (fixed datatype) |
m (Robot: fixing template case.) |
||
Line 22: | Line 22: | ||
==Inputs== | ==Inputs== | ||
*{{i targetname}} | *{{i targetname}} | ||
*{{ | *{{I EnableDisable}} | ||
*'''Toggle''' | *'''Toggle''' | ||
:Toggle this entity | :Toggle this entity |
Revision as of 19:28, 19 January 2009
Entity Description
Bugbait sensor point
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Template:Kv targetname
- Enabled
- <boolean> Start Enabled
- radius
- <float> Sensor Radius
Flags
- 1 : Do not call antlions to position
- 2 : Don't activate on thrown bugbait splashes
- 4 : Don't activate on squeezed bugbait
Inputs
- Template:I targetname
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggle this entity
Outputs
- Template:O targetname
- OnBaited
- Fires when bugbait lands within a radius of the sensor. (!activator is the bugbait thrower)