Func combine ball spawner: Difference between revisions
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* {{O Targetname}} | * {{O Targetname}} | ||
* '''OnBallGrab''' | * '''OnBallGrab''' | ||
{{ | {{TODO|Write what it does.}} | ||
:{{activator|prop_combine_ball}} | :{{activator|prop_combine_ball}} | ||
* '''OnBallHitBottomSide''' | * '''OnBallHitBottomSide''' | ||
{{ | {{TODO|Write what it does.}} | ||
:{{activator|prop_combine_ball}} | :{{activator|prop_combine_ball}} | ||
* '''OnBallHitTopSide''' | * '''OnBallHitTopSide''' | ||
{{ | {{TODO|Write what it does.}} | ||
:{{activator|prop_combine_ball}} | :{{activator|prop_combine_ball}} | ||
* '''OnBallReinserted''' | * '''OnBallReinserted''' | ||
{{ | {{TODO|Write what it does.}} | ||
:{{activator|prop_combine_ball}} | :{{activator|prop_combine_ball}} | ||
* '''OnFirstBallReinserted''' | * '''OnFirstBallReinserted''' | ||
{{ | {{TODO|Write what it does.}} | ||
:{{activator|prop_combine_ball}} | :{{activator|prop_combine_ball}} | ||
[[Category:Entities]][[Category:Brush Entities]] | [[Category:Entities]][[Category:Brush Entities]] |
Revision as of 20:16, 19 January 2009
Entity Description
A volumetric trigger that creates combine balls.
See the combine_ball_generator and combine_ballspawner prefabs for examples of uses.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- ballcount
- <integer> This is how many balls will be bouncing around inside the spawner.
- minspeed
- <float> The minimum speed of balls that fly in the spawner.
- maxspeed
- <float> The maximum speed of balls that fly in the spawner.
- ballradius
- <float> The radius of the energy balls.
- balltype
- <choices>
Literal Value Description 0 Combine Energy Ball 1 1 Combine Energy Ball 2 2 Combine Energy Ball 3
- ballrespawntime
- <float> The energy balls' respawn time.
Flags
- 4096 : Start Inactive
- 8192 : Combine Power Supply
- If set, combine balls will bounce in this entity's volume.
Inputs
- Enable
- Disable
Outputs
- OnBallGrab
Todo: Write what it does.
- (!activator is the prop_combine_ball)
- OnBallHitBottomSide
Todo: Write what it does.
- (!activator is the prop_combine_ball)
- OnBallHitTopSide
Todo: Write what it does.
- (!activator is the prop_combine_ball)
- OnBallReinserted
Todo: Write what it does.
- (!activator is the prop_combine_ball)
- OnFirstBallReinserted
Todo: Write what it does.
- (!activator is the prop_combine_ball)