Env soundscape triggerable: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (Robot: fixing template case.)
Line 40: Line 40:
* {{i targetname}}
* {{i targetname}}
* {{i parentname}}
* {{i parentname}}
* {{i enabledisable}}
* {{I EnableDisable}}
* '''Disabled'''
* '''Disabled'''
: {{todo|Write description. (It's not a typo - both ''Disable'' and ''Disabled'' exists.)}}
: {{todo|Write description. (It's not a typo - both ''Disable'' and ''Disabled'' exists.)}}

Revision as of 19:28, 19 January 2009

Template:Wrongtitle Template:Base point Template:In code

Entity Description

Env soundscape.png

A point entity that works like the env_soundscape entity except that it works in conjunction with the trigger_soundscape entity to determine when a player hears it.

Note.pngNote:This entity has the same keyvalues, (non-existant) flags, inputs, and outputs as env_soundscape.



Keyvalues

<integer> Radius - If set to -1, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
  • soundscape
<string> Soundscape - The name of the soundscape to use. Corresponds to an entry in the soundscapes_*.txt file in the hl2/scripts directory (normally packed into the source engine.gcf file).
Literal Value Description
Nothing Nothing
Automatic Automatic
Automatic_Dialog Automatic (dialog)
GenericIndoor Indoor
GenericOutdoor Outdoor
  • position0-7
<target_destination> Sound Position 0-7 - Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.

Inputs

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
  • Disabled
Todo: Write description. (It's not a typo - both Disable and Disabled exists.)
  • ToggleEnabled
Toggle the soundscape enabled state.

Outputs

Fired when this soundscape becomes the active one.