Env shake: Difference between revisions

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*16 : Ropes
*16 : Ropes
: Shakes ropes
: Shakes ropes
*{{ep1 add|32 : No view}}
*{{EP1 add|32 : No view}}
: Don't shake view
: Don't shake view



Revision as of 19:19, 19 January 2009

Template:Wrongtitle Template:Base point

Entity description

Env shake.png

An entity to control screen shake on players.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<float> The amount of noise in the screen shake. Should be a range between 0 and 16.
  • radius
<float> The radius around this entity in which to affect players.
  • duration
<float> The length of time in which to shake the player's screens.
  • frequency
<float> The frequency used to apply the screen shake. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble.

Flags

  • 1 : Shake everywhere
  • 4 : In Air
Shakes objects even if they are not on the ground
  • 8 : Physics
Shakes physics
  • 16 : Ropes
Shakes ropes
  • 32 : No view (in all games since Half-Life 2: Episode One)
Don't shake view

Inputs

Set the amplitude (0-16)
  • Frequency <float>
Set the frequency. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble.
  • StartShake
Start the shake.
  • StopShake
Stop the shake.

Outputs