Env firesensor: Difference between revisions

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Revision as of 19:31, 19 January 2009

Template:Wrongtitle Template:Base point

Entity Description

An entity that detects changes in heat nearby.

Keyvalues

  • fireradius
<float> The radius around this entity in which to detect heat changes.
  • heatlevel
<float> The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
  • heattime
<float> The amount of time the heat level must spend over the target level before the 'OnHeatLevelStart' output is fired.

Flags

  • 1 : Start On

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • Enable
Enable fire sensor.
  • Disable
Disable fire sensor.

Outputs

  • OnHeatLevelStart
Fires when the heat level has been sustained for the specified length of time.
  • OnHeatLevelEnd
OnHeatLevelEnd Fires when the heat level drops below the target level.