Talk:Skybox (2D) with Terragen: Difference between revisions
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:Of course, but you cannot use all functions if you don't have the full version, then its no longer freeware. And that is why he suggest using 960^2 instead of directly 1024^2 since the latter is not possible in the trial version. And as I see it, its better creating 512^2 skies with terragen if you can't make 1024^2 skies. All Valves skies are 512^2 and they work good. --[[User:Hipshot|Hipshot]] 05:27, 17 Sep 2005 (PDT) | :Of course, but you cannot use all functions if you don't have the full version, then its no longer freeware. And that is why he suggest using 960^2 instead of directly 1024^2 since the latter is not possible in the trial version. And as I see it, its better creating 512^2 skies with terragen if you can't make 1024^2 skies. All Valves skies are 512^2 and they work good. --[[User:Hipshot|Hipshot]] 05:27, 17 Sep 2005 (PDT) | ||
::Ok, now I changed the resolution from 960 til 512 and 2048 til 1024. Also, I removed the section about sizing up 960^2 textures to 1024. Its not good to rezise a texture upwards, the added information when sizing up a texture just makes it worse quality vise. Making a envmap 2048 with terragen is not recomended, the huge size is insane to render if you want maximum quality also, times six, since you need six textures to make a env map. The quality of terragen skies in high resolution can also be debated since its current cloud rendering, which is kinda bad. Six material textures, at 2048^2 would use a insane amouth of memory compared to 1024^2 and not to say 512^2. | ::Ok, now I changed the resolution from 960 til 512 and 2048 til 1024. Also, I removed the section about sizing up 960^2 textures to 1024. Its not good to rezise a texture upwards, the added information when sizing up a texture just makes it worse quality vise. Making a envmap 2048 with terragen is not recomended, the huge size is insane to render if you want maximum quality also, times six, since you need six textures to make a env map. The quality of terragen skies in high resolution can also be debated since its current cloud rendering, which is kinda bad. Six material textures, at 2048^2 would use a insane amouth of memory compared to 1024^2 and not to say 512^2. | ||
== Correct Terragen 2 camera angles == | |||
I've noticed that (at-least when using TG2) the camera angle aren't correct; they need to be offset. Here's the proper angles: | |||
<pre> | |||
0 270 0 Front | |||
0 0 0 Left | |||
0 90 0 Back | |||
0 180 0 Right | |||
0 0 90 up | |||
0 0 -90 Down | |||
</pre> | |||
This will make it so when the Sun's heading is '0', the light_environment should also be "-[height] 0 0" | |||
I don't know why this is, or maybe I'm wrong; but it seems to work properly so I can copy directly from TG2 into source and the sun will aim correctly. --[[User:Glitchvid|Glitchvid]] 02:02, 27 October 2013 (PDT) |
Revision as of 02:02, 27 October 2013
Terragen, is not freeware, and making a sky 960 and then resize it to 1024, is not good at all. /hipshot
- "Terragen is free for personal non-commercial use." —Ts2do 19:12, 16 Sep 2005 (PDT)
- Of course, but you cannot use all functions if you don't have the full version, then its no longer freeware. And that is why he suggest using 960^2 instead of directly 1024^2 since the latter is not possible in the trial version. And as I see it, its better creating 512^2 skies with terragen if you can't make 1024^2 skies. All Valves skies are 512^2 and they work good. --Hipshot 05:27, 17 Sep 2005 (PDT)
- Ok, now I changed the resolution from 960 til 512 and 2048 til 1024. Also, I removed the section about sizing up 960^2 textures to 1024. Its not good to rezise a texture upwards, the added information when sizing up a texture just makes it worse quality vise. Making a envmap 2048 with terragen is not recomended, the huge size is insane to render if you want maximum quality also, times six, since you need six textures to make a env map. The quality of terragen skies in high resolution can also be debated since its current cloud rendering, which is kinda bad. Six material textures, at 2048^2 would use a insane amouth of memory compared to 1024^2 and not to say 512^2.
Correct Terragen 2 camera angles
I've noticed that (at-least when using TG2) the camera angle aren't correct; they need to be offset. Here's the proper angles:
0 270 0 Front 0 0 0 Left 0 90 0 Back 0 180 0 Right 0 0 90 up 0 0 -90 Down
This will make it so when the Sun's heading is '0', the light_environment should also be "-[height] 0 0" I don't know why this is, or maybe I'm wrong; but it seems to work properly so I can copy directly from TG2 into source and the sun will aim correctly. --Glitchvid 02:02, 27 October 2013 (PDT)