Trigger autosave: Difference between revisions

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m (Robot: fixing template case.)
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== Inputs ==
== Inputs ==
* {{i targetname}}
* {{I Targetname}}


== Outputs ==
== Outputs ==
* {{o targetname}}
* {{o targetname}}

Revision as of 19:36, 19 January 2009

Template:Base brush

Entity description

A brush entity that triggers an auto-save when the player enters its volume.

Keyvalues

<boolean> If set, any savedata from previous levels will be discarded, typically reducing savegame file sizes; it should only be used when the player cannot backtrack to previous levels.
  • master
<target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
  • DangerousTimer
<float> The number of seconds the player must survive before this autosave takes effect.

Inputs

Outputs