Logic measure movement: Difference between revisions
Jump to navigation
Jump to search
Note: Useful for simulating motion outside of the hierarchy system.
Warning: Does not properly update collision physics on the object being moved.
mNo edit summary |
m (Robot: fixing template case.) |
||
Line 40: | Line 40: | ||
==Inputs== | ==Inputs== | ||
* {{ | * {{I Targetname}} | ||
* '''SetMeasureTarget <target_destination>''' | * '''SetMeasureTarget <target_destination>''' |
Revision as of 19:34, 19 January 2009
Template:Wrongtitle Template:Base point
Entity Description
An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity.


Keyvalues
- MeasureTarget
- <target_destination> Entity whose movement you want to measure.
- MeasureReference
- <target_destination> The movement of Entity to Measure will be measured relative to this entity.
- Target
- <target_destination> This entity will be moved to mimic the motions of Entity to Measure.
- TargetReference
- <target_destination> The Entity to Move will move relative to this entity.
- TargetScale
- <float> A scale to divide the measured movements by, before applying those movements to the Entity to Move.
- MeasureType
- <choices> What to measure.
Literal Value Description 0 Position (origin) 1 Eye position (angles)
Inputs
- SetMeasureTarget <target_destination>
- Set the Entity to Measure, whose movement should be measured.
- SetMeasureReference <target_destination>
- Set the Measure Reference entity.
- Target <target_destination>
- Set the Entity to Move, which will be moved to mimic the measured entity.
- SetTargetReference <target_destination>
- Set the Movement Reference entity.
- SetTargetScale <float>
- Set the scale to divide the measured movements by.
- Enable
- Enable the logic_measure_movement.
- Disable
- Disable the logic_measure_movement.