Weapon portalgun: Difference between revisions

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m (minoro)
m (Robot: fixing template case.)
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* 1 : Start Constrained
* 1 : Start Constrained
: Prevents the model from moving.
: Prevents the model from moving.
* {{ep1 add|2 : Deny player pickup (reserve for NPC)}}
* {{EP1 add|2 : Deny player pickup (reserve for NPC)}}
* {{ep1 add|4 : Not puntable by Gravity Gun}}
* {{EP1 add|4 : Not puntable by Gravity Gun}}


== Inputs ==
== Inputs ==

Revision as of 19:20, 19 January 2009

Template:Wrongtitle

Entity description

This entity places a portal gun in a map that can be picked up and used as a weapon. It's used to open one or two portals in the game.

Availability

This point entity is exclusive to Portal.

Keyvalues

<boolean> Can this portalgun create blue portals?
  • CanFirePortal2
<boolean> Can this portalgun create orange portals?

Flags

  • 1 : Start Constrained
Prevents the model from moving.
  • 2 : Deny player pickup (reserve for NPC) (in all games since Half-Life 2: Episode One)
  • 4 : Not puntable by Gravity Gun (in all games since Half-Life 2: Episode One)

Inputs

Does charge up effect for mounted portalgun.
  • ChargePortal2
Does charge up effect for mounted portalgun.
  • FirePortal1
Projects portal 1 (blue) onto a wall in the facing direction of the gun.
  • FirePortal2
Projects portal 2 (orange) onto a wall in the facing direction of the gun.
  • FirePortalDirection1
<angle> Fires portal 1 (blue) in the specified direction.
  • FirePortalDirection2
<angle> Fires portal 2 (orange) in the specified direction.

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
  • OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC)
  • OnFiredPortal1
Fires when the first (blue) portal is fired.
  • OnFiredPortal2
Fires when the second (orange) portal is fired.