Template:BasicCSSweapon: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Robot: fixing template case.)
Line 10: Line 10:


==Inputs==
==Inputs==
* {{i targetname}}
* {{I Targetname}}


==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
* {{o weapon}}
* {{o weapon}}

Revision as of 19:37, 19 January 2009

Keyvalues

<int> Amount of reserve ammo to be added. Fallback value is 0. Key must be added manually.

Flags

  • 1 : Start Constrained
Prevents the model from moving.

Inputs

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.