3DSMax Tools: Difference between revisions

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===3ds Max Exporter===
===3ds Max Exporter===


Exports a Half-Life2 SMD from 3ds Max.
Exports a Half-Life 2 SMD from 3ds Max.


Supports Physique, Skin, and Bones Pro. Supports blending of vertices.
Supports Physique, Skin, and Bones Pro. Supports blending of vertices.

Revision as of 01:27, 27 April 2021

3ds Max Exporter

Exports a Half-Life 2 SMD from 3ds Max.

Supports Physique, Skin, and Bones Pro. Supports blending of vertices. This is a modified version of the SMD exporter included in the SourceSDK.

3DS Max Importer

Loads both reference and animation SMD's. Supports weights in the SMD file and will create a skin modifier for the reference model. Rebuilds the smoothing groups from the vertex normals in the SMD file .

External links

3DS MAX Tools Homepage