Cycler: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(created in raw form)
 
m (cleanup tag)
Line 1: Line 1:
{{cleanup}}
An entity used to display a model for testing purposes. Shooting it with cycle through the model's animations.
An entity used to display a model for testing purposes. Shooting it with cycle through the model's animations.



Revision as of 14:41, 18 September 2005

Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

An entity used to display a model for testing purposes. Shooting it with cycle through the model's animations.

KEYS

Name targetname <target_source> The name that other entities refer to this entity by.

Parent parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.

Pitch Yaw Roll (Y Z X) angles <angle> This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Render FX renderfx <choices>

Render Mode rendermode <choices> Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.

FX Amount (0 - 255) renderamt <integer> The FX amount is used by the selected Render Mode.

FX Color (R G B) rendercolor <color255> The FX color is used by the selected Render Mode.

Disable Receiving Shadows disablereceiveshadows <choices>

spawnflags spawnflags <flags>

Model model <studio>

Skin skin <integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.

Sequence sequence <integer> Default animation sequence for the model to be playing after spawning.


INPUTS

Kill Removes this entity from the world.

KillHierarchy Removes this entity and all its children from the world.

AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.

FireUser1 Causes this entity's OnUser1 output to be fired.

FireUser2 Causes this entity's OnUser2 output to be fired.

FireUser3 Causes this entity's OnUser3 output to be fired.

FireUser4 Causes this entity's OnUser4 output to be fired.

SetParent <string> Changes the entity's parent in the movement hierarchy.

SetParentAttachment <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.

ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently.

SetSequence <string> Sets the cycler's sequence.

Alpha <integer> Sets the cycler's alpha value.


OUTPUTS

OnUser1 Fired in response to FireUser1 input.

OnUser2 Fired in response to FireUser2 input.

OnUser3 Fired in response to FireUser3 input.

OnUser4 Fired in response to FireUser4 input.