Natural Selection: Difference between revisions
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{{ | {{ReleasedMod|engine=Goldsource|download=http://www.unknownworlds.com/ns/}} | ||
{{HL1}} '''Natural Selection''' blends first-person combat with real-time strategy. It features intense 'marines vs. aliens' teamplay, where one marine can become 'Commander'. The Commander plays from a top-down strategic perspective and leads live players. The aliens can evolve upgrades like Cloaking and Scent of Fear, and can change lifeforms to run on walls, fly and even devour marines whole. NS has atmospheric indoor sci-fi environments full of steam and smoke, and features orchestral music from Jeremy Soule. | {{HL1}} '''Natural Selection''' blends first-person combat with real-time strategy. It features intense 'marines vs. aliens' teamplay, where one marine can become 'Commander'. The Commander plays from a top-down strategic perspective and leads live players. The aliens can evolve upgrades like Cloaking and Scent of Fear, and can change lifeforms to run on walls, fly and even devour marines whole. NS has atmospheric indoor sci-fi environments full of steam and smoke, and features orchestral music from Jeremy Soule. | ||
Revision as of 20:13, 19 January 2009
Template:ReleasedMod
Natural Selection blends first-person combat with real-time strategy. It features intense 'marines vs. aliens' teamplay, where one marine can become 'Commander'. The Commander plays from a top-down strategic perspective and leads live players. The aliens can evolve upgrades like Cloaking and Scent of Fear, and can change lifeforms to run on walls, fly and even devour marines whole. NS has atmospheric indoor sci-fi environments full of steam and smoke, and features orchestral music from Jeremy Soule.