Talk:Ai relationship: Difference between revisions
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In singleplayer, !player (which is a [[pointer]] pointing twoard the local player entity) will pretend be treated as a targetname and treat the player thusly.--[[User:TheJ89|TheJ89]] 13:27, 17 Jul 2005 (PDT) | In singleplayer, !player (which is a [[pointer]] pointing twoard the local player entity) will pretend be treated as a targetname and treat the player thusly.--[[User:TheJ89|TheJ89]] 13:27, 17 Jul 2005 (PDT) | ||
And I have read that <code>player</code> (without the <code>!</code>) targets all players in singleplayer or multiplayer games. I have not confirmed this. —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 11:34, 17 Sep 2005 (PDT) |
Revision as of 11:34, 17 September 2005
What are you supposed to use for a classname or targetname if you want the relationship to change torwards the player? Will info_player_start work?
Yes, and what if the game is multiplayer? What targetname/classname do you use for that? Valve's documentation on that seems to be missing. --TheJ89 13:24, 17 Jul 2005 (PDT)
In singleplayer, !player (which is a pointer pointing twoard the local player entity) will pretend be treated as a targetname and treat the player thusly.--TheJ89 13:27, 17 Jul 2005 (PDT)
And I have read that player
(without the !
) targets all players in singleplayer or multiplayer games. I have not confirmed this. —Maven (talk) 11:34, 17 Sep 2005 (PDT)