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Tip:There can be multiple origins within the same entity: its own origin, the origin of its model, etc. Each origin defines its own local coordinate system relative to its parent.
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<div style="float:right;padding-left:1em;background:white;">[[Image:Coordinates.png|A two-dimensional coordinate system]]</div> | <div style="float:right;padding-left:1em;background:white;">[[Image:Coordinates.png|A two-dimensional coordinate system]]</div> | ||
The '''origin''' of an object is the point at which its local [[coordinates]] are <code>(0,0,0)</code>. This is the 'centre' from which all other | The '''origin''' of an object is the point at which its local [[coordinates]] are <code>(0,0,0)</code>. This is the 'centre' from which all other local coordinate values are relative. | ||
{{tip|There can be multiple origins within the same entity: its own origin, the origin of its model, etc. Each origin defines its own local coordinate system relative to its parent.}} | {{tip|There can be multiple origins within the same entity: its own origin, the origin of its model, etc. Each origin defines its own local coordinate system relative to its parent.}} |
Revision as of 15:26, 14 January 2009
The origin of an object is the point at which its local coordinates are (0,0,0)
. This is the 'centre' from which all other local coordinate values are relative.
