NAV (file format): Difference between revisions

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[[Category:Glossary]][[Category:Level Design]][[Category:AI]]
[[Category:Glossary]][[Category:Level Design]][[Category:AI]]
A '''NAV''' file is a [[Navigation Meshes|'''Nav'''igation Mesh]] file for Counter-Strike: Source [[Bots]]. It defines, among other things the walkable space in a level. The file is generated automatically when bots are played for the first time on a specific map. One can edit a Navigation Mesh manually by typing nav_edit 1 in the console with [[sv_cheats]] enabled.  NAV creation is an open-source task available in the SDK.  If one were to implement their bots, it would be easier because NAV creation is already supplied.
A '''NAV''' file is a [[Navigation Meshes|'''Nav'''igation Mesh]] file for Counter-Strike: Source [[Bots]]. It defines, among other things the walkable space in a level. The file is generated automatically when bots are played for the first time on a specific map. One can edit a Navigation Mesh manually by typing nav_edit 1 in the console with [[sv_cheats]] enabled.  NAV creation is an open-source task available in the SDK.  If one were to implement their bots, it would be easier because NAV creation is already supplied.

Revision as of 07:39, 4 January 2009

A NAV file is a Navigation Mesh file for Counter-Strike: Source Bots. It defines, among other things the walkable space in a level. The file is generated automatically when bots are played for the first time on a specific map. One can edit a Navigation Mesh manually by typing nav_edit 1 in the console with sv_cheats enabled. NAV creation is an open-source task available in the SDK. If one were to implement their bots, it would be easier because NAV creation is already supplied.

The difference between an AIN and a NAV file is that an AIN file is mainly used for NPC navigation.

See also