Talk:Creating an NPC: Difference between revisions
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This tutorial is pretty good at occations, but most of it could be rewritten in a more detailed and programming newbie freindly way.--[[User:Sortie|Sortie]] 07:40, 14 Apr 2007 (PDT) | This tutorial is pretty good at occations, but most of it could be rewritten in a more detailed and programming newbie freindly way.--[[User:Sortie|Sortie]] 07:40, 14 Apr 2007 (PDT) | ||
:I agree. I could NEVER do this in the way it says. By the way, is there an easier way to create an NPC that havs Barney's (HL2) Talk/Combat properties, but Dr.Vance's multiple model property? (eg. he sends you off on your journey, the next time you see him, he is injured and has a cast.) --[[User:JeffMOD|JeffMOD]] 07:37, 5 Apr 2008 (PDT) | :I agree. I could NEVER do this in the way it says. By the way, is there an easier way to create an NPC that havs Barney's (HL2) Talk/Combat properties, but Dr.Vance's multiple model property? (eg. he sends you off on your journey, the next time you see him, he is injured and has a cast.) --[[User:JeffMOD|JeffMOD]] 07:37, 5 Apr 2008 (PDT) | ||
I glance at this from time to time, but my most useful method of learning is the base/classic zombie NPC from HL2. |
Revision as of 10:59, 1 January 2009
This tutorial is pretty good at occations, but most of it could be rewritten in a more detailed and programming newbie freindly way.--Sortie 07:40, 14 Apr 2007 (PDT)
- I agree. I could NEVER do this in the way it says. By the way, is there an easier way to create an NPC that havs Barney's (HL2) Talk/Combat properties, but Dr.Vance's multiple model property? (eg. he sends you off on your journey, the next time you see him, he is injured and has a cast.) --JeffMOD 07:37, 5 Apr 2008 (PDT)
I glance at this from time to time, but my most useful method of learning is the base/classic zombie NPC from HL2.