Talk:Func reflective glass: Difference between revisions
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:Tried running a [http://www.google.com/search?q=func_reflective_glass search through Google] and found some information. I believe it's only available in the OrangeBox engine games (not sure if '''all''' of them support it, but it seems like it). Of course in HL2 EP2 since there is no player model, the mirror won't show the player. Search around and experiment with it! :) --[[User:Etset|Etset]] 03:12, 21 Jan 2008 (PST) | :Tried running a [http://www.google.com/search?q=func_reflective_glass search through Google] and found some information. I believe it's only available in the OrangeBox engine games (not sure if '''all''' of them support it, but it seems like it). Of course in HL2 EP2 since there is no player model, the mirror won't show the player. Search around and experiment with it! :) --[[User:Etset|Etset]] 03:12, 21 Jan 2008 (PST) | ||
::Mirror does show ''Player taunts'' but not the Player. Also reflects TF2 ammo entities. --[[User:Mark WiseCarver|wisemx]] 05:19, 21 Jan 2008 (PST) | ::Mirror does show ''Player taunts'' but not the Player. Also reflects TF2 ammo entities. --[[User:Mark WiseCarver|wisemx]] 05:19, 21 Jan 2008 (PST) | ||
::It doesn't show the player model, even if such a model exists. --[[User:Darthkillyou|Darthkillyou]] 16:11, 18 Dec 2008 (PST) | |||
In Hammer for counter strike:source I have found a entity "Func_reflective_glass". How I can use this entity in CS:S? Sorry, my English is bad:) | In Hammer for counter strike:source I have found a entity "Func_reflective_glass". How I can use this entity in CS:S? Sorry, my English is bad:) | ||
:You can't use it in CS:S. It's only available for games that run on the Orange Box version of Source. --[[User:Darthkillyou|Darthkillyou]] 16:11, 18 Dec 2008 (PST) | |||
Revision as of 17:11, 18 December 2008
When the hell did this get introduced? I just came across it today. >.< Ep2 enhancements? And is it based on primarily the same reflection style as the water? Seems so because of the restriction on water/mirror placement. --Spektre1 23:48, 20 Jan 2008 (PST)
- Tried running a search through Google and found some information. I believe it's only available in the OrangeBox engine games (not sure if all of them support it, but it seems like it). Of course in HL2 EP2 since there is no player model, the mirror won't show the player. Search around and experiment with it! :) --Etset 03:12, 21 Jan 2008 (PST)
- Mirror does show Player taunts but not the Player. Also reflects TF2 ammo entities. --wisemx 05:19, 21 Jan 2008 (PST)
- It doesn't show the player model, even if such a model exists. --Darthkillyou 16:11, 18 Dec 2008 (PST)
In Hammer for counter strike:source I have found a entity "Func_reflective_glass". How I can use this entity in CS:S? Sorry, my English is bad:)
- You can't use it in CS:S. It's only available for games that run on the Orange Box version of Source. --Darthkillyou 16:11, 18 Dec 2008 (PST)
facepunch link
I found three search results but they are all broken?
- Func_reflective_glass Turorial ?
- Using func_reflective_glass Tutorial (This is a Tutorial)
- New entity: func_reflective_glass
--Pizzahut 03:39, 5 May 2008 (PDT)
New User Edit
I've tried to use the func_reflective_glass entity in one of my maps but the console says that it is an unrecognised entity. I've got a map from Eyeclan.net called dm_lostarena which has a couple of panes of glass that reflect the map in realtime (or appear to do so). How can it be rendered in this map if I can't create one of my own? Also I don't have the reflective glass texture one of the tuts talks about. Confused.
Daddyoh