Env ar2explosion: Difference between revisions

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==Availability==
==Availability==
{{in game|point}} {{game|HL2}}
{{in game|point}} {{game|HL2}}
{{in code|class=[http://hl2sdk.gigcities.com/class_c_env_a_r2_explosion.html CEnvAR2Explosion]|file=[http://hl2sdk.gigcities.com/ar2__explosion_8cpp-source.html hl2_dll\ar2_explosion.cpp]}}
In code it is represented by class CEnvAR2Explosion, defined in hl2_dll\ar2_explosion.cpp.


==Keyvalues==
==Keyvalues==

Revision as of 13:07, 15 December 2008

Template:Wrongtitle

Entity Description

AR2 explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound.

Availability

Template:In game Template:Game In code it is represented by class CEnvAR2Explosion, defined in hl2_dll\ar2_explosion.cpp.

Keyvalues

<material> The material to use for each particle in the explosion.

Inputs

Make the explosion effect.

Outputs