Env ar2explosion: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|point}} {{game|HL2}} | {{in game|point}} {{game|HL2}} | ||
In code it is represented by class CEnvAR2Explosion, defined in hl2_dll\ar2_explosion.cpp. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 13:07, 15 December 2008
Entity Description
AR2 explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound.
Availability
Template:In game Template:Game In code it is represented by class CEnvAR2Explosion, defined in hl2_dll\ar2_explosion.cpp.
Keyvalues
- <material> The material to use for each particle in the explosion.
Inputs
- Make the explosion effect.