Game end: Difference between revisions

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In code it is represented by class CGameEnd, defined in maprules.cpp.
{{in code|class=class_c_game_end.html CGameEnd|file=maprules_8cpp-source.html maprules.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 15:16, 14 December 2008

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Entity Description

Game end.png

An entity that ends a multiplayer game. Does not work in single-player games.

In code it is represented by class CGameEnd, defined in maprules.cpp.

Keyvalues

<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Inputs

End the multiplayer game.

Outputs