Game end: Difference between revisions
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Craziestdan (talk | contribs) (→Entity Description: -> Removed dead links) |
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In code it is represented by class CGameEnd, defined in maprules.cpp. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 15:16, 14 December 2008
Template:Wrongtitle Template:Base point
Entity Description
An entity that ends a multiplayer game. Does not work in single-player games.
In code it is represented by class CGameEnd, defined in maprules.cpp.
Keyvalues
- Template:Kv targetname
- master
- <string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Inputs
- Template:I targetname
- EndGame
- End the multiplayer game.