Fr/Hammer Smoothing Groups Dialog: Difference between revisions

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[[Category:Hammer Dialogs]]
La boite de dialogue '''Smoothing Groups ''' vous permets de chosir vos groupes de lissages appliquer à vos surfaces lors de la compilations du VRAD.
The '''Smoothing Groups ''' dialog allows you to match sets of faces that will be lit as one smooth surface when compiled.


[[Image:Face_Edit_Smoothing.png]]
[[Image:Face_Edit_Smoothing.png]]


=== About Smoothing Groups ===
=== A propos des "Smoothing Groups" ===


The Source Engine can add smoother lighting to faces so the surfaces appear as one continuous surface. '''Smoothing Groups''' are sets of these faces that are defined to render smooth with one another.
Le moteur Source permet de rendre plusieurs faces lisses, afin qu'elle apparaisse comme uen seul surface.  


To be smoothed correctly, faces must meet these restrictions:
Il faut respecter quelques règles :


# Must share a common edge.
# Toutes les surfaces doivent partager une arête(edge) commune.
# Lightmaps of the faces must be aligned to one another.
# Les lightmaps des faces doivent être aligné.
# The [[Hammer Face Edit Dialog#Lightmap Scale|lightmap scale]] must be small enough that at least one lightmap luxel is small enough to fit on each face.
# L'echelle des lightmap doit être suffisement petite pour qu'au moins un Luxel tienne dans chaque surface.
# Must be in the same Smoothing Group.
# Toutes vos surfaces doivent être dans le même groupe.


=== Smooth ===
=== Smooth ===
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Use these to pick a group of faces that will never be smoothed. '''Hard Groups''' are selected just like '''Smoothing Groups'''. For example, this can be used to make sure the ends of a cylinderical brush does not get smoothed with the side faces.
Use these to pick a group of faces that will never be smoothed. '''Hard Groups''' are selected just like '''Smoothing Groups'''. For example, this can be used to make sure the ends of a cylinderical brush does not get smoothed with the side faces.
=== Related Topics ===
[[Hammer Face Edit Dialog|Face Edit, Materials]]

Revision as of 04:36, 10 November 2008

La boite de dialogue Smoothing Groups vous permets de chosir vos groupes de lissages appliquer à vos surfaces lors de la compilations du VRAD.

Face Edit Smoothing.png

A propos des "Smoothing Groups"

Le moteur Source permet de rendre plusieurs faces lisses, afin qu'elle apparaisse comme uen seul surface.

Il faut respecter quelques règles :

  1. Toutes les surfaces doivent partager une arête(edge) commune.
  2. Les lightmaps des faces doivent être aligné.
  3. L'echelle des lightmap doit être suffisement petite pour qu'au moins un Luxel tienne dans chaque surface.
  4. Toutes vos surfaces doivent être dans le même groupe.

Smooth

These are the Smooth Groups that the current face(s) are a member of. To add a face to a Smoothing Group, select the face, then depress the numbered button of a Smoothing Group. A face can be in multiple Smoothing Groups.

Hard

Use these to pick a group of faces that will never be smoothed. Hard Groups are selected just like Smoothing Groups. For example, this can be used to make sure the ends of a cylinderical brush does not get smoothed with the side faces.