Weapon autoshotgun spawn: Difference between revisions
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Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
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== Keyvalues == | == Keyvalues == | ||
{{kv | *{{kv prop dynamic base}} | ||
*{{kv parentname}} | |||
{{ | *{{kv global}} | ||
*{{kv enabledisable}} | |||
*'''solid''' | |||
:<choices> Collisions. | |||
:{| | |||
! Literal value || Description | |||
|- | |||
| 0 || Not Solid | |||
|- | |||
| 2 || Use Bounding Box | |||
|- | |||
| 6 || Use VPhysics | |||
|} | |||
[[Category:Left 4 Dead Entities]] | [[Category:Left 4 Dead Entities]] |
Revision as of 06:02, 9 November 2008

Entity description
A possible spawnpoint for automatic shotguns in Left 4 Dead.
Keyvalues
- Template:Kv prop dynamic base
- Template:Kv parentname
- Template:Kv global
- Template:Kv enabledisable
- solid
- <choices> Collisions.
Literal value Description 0 Not Solid 2 Use Bounding Box 6 Use VPhysics