Brush: Difference between revisions
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Revision as of 02:04, 4 October 2008
A brush is a geometrical object in a map. There are two types of brushes:
- World brushes are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
- Brush entities are entities that depend on their geometrical volume.
All brushes originate as primitives.
See also
- Introduction to Editing
- Brush Creation
- A Brush (as opposed to a Studiomodel or Sprite) is specifically a piece of BSP geometry; see BSP for dummies.
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