Func useableladder: Difference between revisions
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Note:This entity is non-functional in Counter-Strike: Source or Team Fortress 2. Use func_ladder instead.
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==Entity Description== | |||
A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder. | A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder. | ||
Revision as of 07:25, 4 September 2008
Template:Wrongtitle Template:Base point
Entity Description
A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.

- See also info_ladder_dismount - An entity used to specify ladder auto-dismount points.
- See also ladder_simple - A prefab containing a simple ladder setup, Working Ladders - A wiki tutorial on how to construct ladders - and A tutorial bsp and map for constructing ladders
Keyvalues
- <vector> Ladder end point.
- point1
- <vector> Ladder end point.
- StartDisabled
- <choices> Start Disabled.
Literal value Description 0 No 1 Yes
Flags
- 1 : Fake Ladder
Inputs
- Enable this ladder.
- Disable
- Disable this ladder.
Outputs
- Template:O targetname
- OnPlayerGotOnLadder
- Fired whenever a player gets on this ladder. Template:Plcal
- OnPlayerGotOffLadder
- Fired whenever a player gets off this ladder. Template:Plcal