Func useableladder: Difference between revisions

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{{base_point}}
{{base_point}}


==Entity Description==
1==Entity Description==
A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.
A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.


{{note|This entity is non-functional in [[Counter-Strike: Source]]. Use [[func_ladder]] instead.}}
{{note|This entity is non-functional in [[Counter-Strike: Source]] or [[Team Fortress 2]]. Use [[func_ladder]] instead.}}


*See also [[info_ladder_dismount]] - An entity used to specify ladder auto-dismount points.
*See also [[info_ladder_dismount]] - An entity used to specify ladder auto-dismount points.

Revision as of 07:24, 4 September 2008

Template:Wrongtitle Template:Base point

1==Entity Description== A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.

Note.pngNote:This entity is non-functional in Counter-Strike: Source or Team Fortress 2. Use func_ladder instead.

Template:In code

Keyvalues

<vector> Ladder end point.
  • point1
<vector> Ladder end point.
  • StartDisabled
<choices> Start Disabled.
Literal value Description
0 No
1 Yes

Flags

  • 1 : Fake Ladder

Inputs

Enable this ladder.
  • Disable
Disable this ladder.

Outputs

Fired whenever a player gets on this ladder. Template:Plcal
  • OnPlayerGotOffLadder
Fired whenever a player gets off this ladder. Template:Plcal