Talk:Func smokevolume: Difference between revisions

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Hmm ... this doesn't seem to work in TF2. At any rate, I've tried a whole bunch of different textures for both the brush and for the particles, both knee-deep and covering-the-entire-hallway versions, multiple brushes for one func_smokevolume, then one brush per entity, and nothing seems to work. Or at least, it only sometimes works, and there doesn't seem to be any consistency. Can anyone else confirm this, or figure out what's wrong? —[[User:Yar Kramer|Yar Kramer]] 21:27, 29 Aug 2008 (PDT)
Hmm ... this doesn't seem to work in TF2. At any rate, I've tried a whole bunch of different textures for both the brush and for the particles, both knee-deep and covering-the-entire-hallway versions, multiple brushes for one func_smokevolume, then one brush per entity, and nothing seems to work. Or at least, it only sometimes works, and there doesn't seem to be any consistency. Can anyone else confirm this, or figure out what's wrong? —[[User:Yar Kramer|Yar Kramer]] 21:27, 29 Aug 2008 (PDT)
:Try using the particle system instead. --[[User:Frostbite|JakeB]] 22:25, 29 Aug 2008 (PDT)

Revision as of 22:25, 29 August 2008

Hmm ... this doesn't seem to work in TF2. At any rate, I've tried a whole bunch of different textures for both the brush and for the particles, both knee-deep and covering-the-entire-hallway versions, multiple brushes for one func_smokevolume, then one brush per entity, and nothing seems to work. Or at least, it only sometimes works, and there doesn't seem to be any consistency. Can anyone else confirm this, or figure out what's wrong? —Yar Kramer 21:27, 29 Aug 2008 (PDT)

Try using the particle system instead. --JakeB 22:25, 29 Aug 2008 (PDT)