Talk:Converting brushes to models with XSI: Difference between revisions

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:I have this problem too, it is making the vmf in XSI modtool huger then it should be :(
:I have this problem too, it is making the vmf in XSI modtool huger then it should be :(
Does anyone know what causes this/how to fix please? --[[User:Craziestdan|Dan.S]] 23:08, 15 Jul 2008 (GMT)
Does anyone know what causes this/how to fix please? --[[User:Craziestdan|Dan.S]] 23:08, 15 Jul 2008 (GMT)
:: Make sure you modified the grid settings as seen here: http://developer.valvesoftware.com/wiki/Image:Xsibrush06.jpg --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 01:06, 16 Jul 2008 (PDT)

Revision as of 01:06, 16 July 2008

I'm having a problem with importing objects. I created a prefab from my brushes in Hammer, then imported the .vmf as it said in the tutorial. However, when they get into XSI, they are scaled up by a ridiculous amount. The object (which in game is about 128x128x8) is several times bigger than the grid in XSI! Has anyone else experienced this before, and is there a way to fix it other than simply rescaling it back to normal size in XSI?

Dwin 19:47, 29 Mar 2008 (PDT)Dwin

I have this problem too, it is making the vmf in XSI modtool huger then it should be :(

Does anyone know what causes this/how to fix please? --Dan.S 23:08, 15 Jul 2008 (GMT)

Make sure you modified the grid settings as seen here: http://developer.valvesoftware.com/wiki/Image:Xsibrush06.jpg --Campaignjunkie (talk) 01:06, 16 Jul 2008 (PDT)